Columns > Published on November 30th, 2015

Ready Player One: 5 Books About Video Games

Nerd culture is everywhere these days. A relatively new-ish development has been a slew of video game related novels (no, I'm not talking about novelizations and tie-ins). With the kids that grew up in the '80s with Amigas and SNES, who are now in their 30s and 40s, this was bound to happen. Just look at Adam Sandler's Pixels (by no means a good movie, but leaps and bounds better than his usual fare, like *shudder* Grown Ups 2).

While there were quite a few novels in the 90s that took place entirely in virtual reality worlds, those were mostly second world fantasy novels that didn't really deal with video game lore or culture. Barring books like Gibson's Neuromancer and Stephenson's Snow Crash, this kind of novel didn't really happen until the 2000s.

Here are my choices of some of the better offerings. I haven't included non-fiction (perhaps in the future), but I do mention some in the end notes.


1. 'Ready Player One' by Ernest Cline

I'm kind of shocked that Ready Player One came out four years ago. Seems like everyone is talking about it, years later. Granted, there's a film adaptation in the works helmed by Steven Spielberg, but still!

Ready Player One deals with a teenager growing up in poverty in the not-so-far future of 2044. His entire life revolves around a massive multiplayer online game called OASIS, which is pretty much where everyone hangs out since real life is so crappy.

The main draw for our hero however, is trying to crack a puzzle that the tycoon who created the game has left behind, with the prize being his entire fortune and possibly the fate of OASIS itself. On the other side we have the company IOI, who want to solve the puzzle in order to own OASIS and start charging money for it. Clearly the stakes are high.

Ready Player One hits most gamers' nostalgia buttons pretty hard. The hero's main strength is his intimate knowledge of '80s era videogames, which coincidentally is what most gamers in their 30s and 40s are familiar with today. In that sense, it's a fun little diversion, all these references woven into the narrative itself.

Or if you're me, you kinda wish there weren't that many of them.

Either way, if you haven't checked it out, you're probably tired of hearing about it, so you might as well give in and give it a shot.

[amazon 0307887448 inline]

 

2. 'You' by Austin Grossman

I read this a couple of years ago and gave it a less than stellar review on my Goodreads (nobody check my Goodreads account), but thinking about it now, I might have been too harsh. My memory is giving me vaguely positive feelings, even a little bit of nostalgia. I think I might actually prefer this over Ready Player One!

In You, our protagonist Russel joins a game company founded by two of his old friends, one of which died mysteriously. His main job after joining is to find and squash a game breaking bug that threatens their new flagship game and possibly the company itself.

This is mainly used as a vehicle to delve into the history of his relationship with his friends, the company and their breakout hit game.

The mystery is pretty interesting, though I found the resolution less so, but the trip is worth it, in my opinion. If you're into video games and especially into the art of making them, this might be the best choice for your video game-related fiction.

[amazon 0316198544 inline]

 

3. 'Press Start to Play' edited by Daniel H. Wilson and John Joseph Adams

Perhaps something more faithful to video games: An anthology of stories dealing with, emulating or inspired by video games. Edited by Daniel H. Wilson and John Joseph Adams.

Contains stories by Daniel H. Wilson, Charles Yu, Hiroshi Sakurazaka, Holly Black, Django Wexler, Chris Avellone, Cory Doctorow, Jessica Barber, Chris Kluwe, Austin Grossman, Ken Liu, Catherynne M. Valente, Andy Weir, and Hugh Howey.

I can recommend Holly Black's 1UP, Chris Avellone's <end game> and Austin Grossman's hilariously titled The Fresh Prince of Gamma World.

Strong recommend, especially as a sampler of a bunch of great authors.

[amazon 1101873302 inline]

 

4. 'Snow Crash' by Neal Stephenson

I'm gonna take you back a bit, to 1992 and Neal Stephenson's Snow Crash.

The samurai/hacker/pizza delivery guy, Hiro Protagonist is drawn into an investigation of a new drug/computer virus, Snow Crash, responsible for the death of his best friend. A fairly meta novel, it nonetheless fits the bill: Hackers in the Snow Crash world do their work in a virtual reality called Metaverse.

Not quite a video game book, but this is essentially a cyberpunk classic and well worth picking up.

[amazon 0553380958 inline]

 

5. 'For the Win' by Cory Doctorow

Available for free online but also conveniently on Amazon in eBook or paperback formats, For the Win is a Young Adult novel about kids fighting oppression through video games.

Synopsis: In the twenty-first century, it's not just capital that's globalized: labour is too. Workers in special economic zones are trapped in lives of poverty with no trade unions to represent their rights. But a group of teenagers from across the world are set to fight this injustice using the most surprising of tools - their online video games.

Taking a cue from real-life World of Warcraft gold miners in China and extrapolating its logical conclusion into the future, Doctorow builds a dystopian society where a group of kids is used as virtual reality slave laborers. It's an interesting, if not quite believable concept.

[amazon B00Q1IFLFE inline]


I'd also like to mention the work of publisher Boss Fight Books. They publish non-fiction books about specific video games from the golden era and beyond, from Jagged Alliance 2 to Earthbound. They're pretty fun for gamer nerds and although I don't see a Fallout book yet, I'll forgive them this oversight and hope they amend it soon.

Got a video game-inspired novel to recommend? Let us know in the comments.

About the author

George Cotronis lives in the wilderness of Northern Sweden. He designs book covers and sometimes writes. His stories have appeared in XIII, Big Pulp and Vignettes from the End of the World. He is also the editor in chief at Kraken Press and Aghast: A Journal of the Darkly Fantastic. You can see his work at www.ravenkult.com or read his rants over at his blog.

Similar Columns

Explore other columns from across the blog.

Book Brawl: Geek Love vs. Water for Elephants

In Book Brawl, two books that are somehow related will get in the ring and fight it out for the coveted honor of being declared literary champion. Two books enter. One book leaves. This month,...

The 10 Best Sci-Fi Books That Should Be Box Office Blockbusters

It seems as if Hollywood is entirely bereft of fresh material. Next year, three different live-action Snow White films will be released in the States. Disney is still terrorizing audiences with t...

Books Without Borders: Life after Liquidation

Though many true book enthusiasts, particularly in the Northwest where locally owned retailers are more common than paperback novels with Fabio on the cover, would never have set foot in a mega-c...

From Silk Purses to Sows’ Ears

Photo via Freeimages.com Moviegoers whose taste in cinema consists entirely of keeping up with the Joneses, or if they’re confident in their ignorance, being the Joneses - the middlebrow, the ...

Cliche, the Literary Default

Original Photo by Gerhard Lipold As writers, we’re constantly told to avoid the cliché. MFA programs in particular indoctrinate an almost Pavlovian shock response against it; workshops in...

A Recap Of... The Wicked Universe

Out of Oz marks Gregory Maguire’s fourth and final book in the series beginning with his brilliant, beloved Wicked. Maguire’s Wicked universe is richly complex, politically contentious, and fille...

Learning | Free Lesson — LitReactor | 2024-05

Try Reedsy's novel writing masterclass — 100% free

Sign up for a free video lesson and learn how to make readers care about your main character.

Reedsy Marketplace UI

1 million authors trust the professionals on Reedsy. Come meet them.