So, uh, who else is wasting their life on this horribly addicting game?
And who else had killed a dragon as a werewolf, just so I don't feel so hopelessly alone?
I have nothing done because of this game...
ive been avoiding this game because i still have classes
I have it at home waiting for me. Unopened and mocking me.
want it bad
I'm about to hit level 8. Horribly addicting and my list of favorites for weapons and potions and shouts is growing. Weird how I still hate traveling around at night. I'll typically wait until daylight or fast travel. Seriously thinking about buying the guide just so I'll be able to find ALL the quests and cool shit. My player likes to horde stuff, but then finds himself dropping shit just to move around.
I had a difficult time killing the second dragon. Fucker kept B-B-Qing my ass. Luckily, a giant happened to be walking by and hit the dragon on the head about three times, problem solved, but no real sense of accomplishment. Thanks for making me feel like a pussy, o'Happy Giant!
I wouldn't call a giant anything. Im level 20 and still avoid them.
@Jay hahaha same.
Somehow, by miracle I've managed to make my deadlines for Mr. Clevenger's class and maintain some sort of social life. I'm glad other people play Elder Scrolls because my talk of Skyrim has usually fell on deaf ears. I've been mostly playing the misc. quests. Joined the imperials for their armour. (The Stormcloaks only have the rebel spirit, but theres always a second time that I can play the game.) I went with the Kajiit as my first character for stealth and what not. Not sure what character I'll go with the second go round. What race did you guys pick?
Just bought it at 5 AM! Haven't read anything in this post just in case of spoilers.
I'm doing quests for the college right now. I can't turn down the option to be a mage in any game. But yeah, this game is epic.
Yup. All this lovely free time I should be spending on my book, I spend in Skyrim. So much fun.
I so fucked up the Diplomatic Immunity Quest.
Spoiler Alert: if you're just starting the game, DON'T READ BELOW THIS LINE! You were warned.
First, I gave the elf my dagger and nothing else because he said to only give him what I needed, and he wasn't going to be able to smuggle a lot of stuff into the party. I rented a room to store the rest of my stuff, and upon exiting the room, a NPC outside my door tells me he has my hunting bow. WTF, I haven't even left the fucking room. I go back into my room, like turn around right there and walk back into the room, and there's a woman in my room sitting on my Orcish Sword. I grab all my shit, meet Delphine, who promptly tells me she will keep all my stuff safe.
Now they tell me.
I go to the party, cause the distraction, talk to elf, go through the kitchen, only to find my dagger is not in the chest.
Now I'm pissed.
I guess I finally realized how bad I fucked up after the guards killed me three times. After numerous deaths, including getting killed by a Dragon, I finally found the building to continue the quest. Frustrated to screaming, I turned the thing off and watched a video on youtube of someone playing the section I'm at.
The elf smuggled ALL this guys stuff into the party! What the Hell? He said only give him what you need. Apparently, you need everything to get through this quest. I went to all the right places though, and laughed when the player on the video got chased by the guards. Hahaha, I went through that shit too.
After seeing the rest of the shit I have to do, I'm just pissed that I didn't make multiple save files for this section, so I could start all over at the beginning and give the elf all my weapons and armour.
I'm playing the game as an unarmed Nord. There is no feeling like punching a dragon to death.
After 90 hours with the game I'm a little disappointed. The quest are disgustingly short and painfully less interesting than other elder scrolls games. I love skyrim, it's great, and at first I thought it might just be the best elder scrolls yet. But after completing the longest quest in the game, dark brotherhood, in maybe four or five hours it all just felt so empty. The landscape doesn't really beg for exploration like other titles because after so many quest you just know there's nothing interesting to be found and after level forty there is virtual no challenge to he had even on higher difficulties. It seems significantly smaller than other games in the series for some reason, probably being because that you can run through every quest in the game in a pathetic one hundred hours or so. I'll admit my harsh judgment of the game comes solely from being a long term fan and seeing the small subtle ways Bethesda has made each game subsequently worse. Any other long time elder scrolls fans disappointed?
It's one of the best games I've played.
So, is it Morrowind? No. I miss mark and recall spells, being able to enchant anything I want on an item, I miss levitate. But for all the things that Morrowind has on Skyrim, well, they have counterparts of things that Skyrim does so much better (Alchemy Lab, Speechcraft, Lockpicking, Transmute Spells, Smithing). But those are just game mechanic things.
It blows Oblivion out of the water, not even close. Oblivion was nothing compared to Skyrim.
Plot-Wise, well, I don't know how you played it, if you bolt to the end of a quest line as soon as you can then you may well have been a little disappointed. Take the Winterhold quests for instance there are, what, 5 of them? And what makes Winterhold the worst is that you can't even do side quests (for the guild) after you do 2 of the main college quests because all of the sudden there is this total breakdown and you have to kill a dragon priest to fix things and you are probably completely unprepared.
The absence of regional headquarters for factions is something of a bummer, and a lot of the time I wish that the other factions were at least a little more like the Thieves Guild in that regard. On some level to get through the Thieves Guild you have to do 5 side jobs in each major city and then you get a bonus quest for each city. Doing those quests also makes your guild demonstrably better when it starts to add extra vendors and makes the guards in those cities more chill. The Thieves Guild was so awesome that I honestly forgot about the huge disappointment I felt with Winterhold.
Bard's College was better than Winterhold.
The Main Quest is fantastic, as long as you don't rush it. The factions were probably the most disappointing part for me, they just didn't have as much going on as I thought they should. But then I found the thieves guild and I was glad that at least one of the guilds was done right (and if any of them had to, at least it was the guild which has been my favorite since Morrowind)
I want to kill some Thalmor though, I mean, we need an expansion where the dragonborn liberates Sommerset.
Yeah I loved the Thieves guild. The Dark Brotherhood was kind of disappointing. But I will say that I kind of liked how much they streamlined it. I'm not saying I didn't like doing the contracts but in Oblivion, there were a few contracts that just felt tedious and unnecessary. In skyrim, most of the contracts advanced the story, even if it wasn't very good. And the Companions were just boring.
Werewolf guild was ok (I joined it before the brotherhood and was quite pleased to discover that as long as no one sees you transform werewolves cannot be held accountable to the laws of men), but it is the worst in the sense that they tried to replace all side quests with "radiant quests" instead.
I like the radiant quests, you can have infinite side quests if they are all "obtain *random_item from *random_location" and I appreciate what they also manage to add to the personalized feel of the game (the sort of locations one player visits, if you want to hit all the dungeons you will obviously be playing for a VERY long time and so the dungeons you do go to seem like "the real ones" although there are dozens of others). But the Thieves Guild seemed to me to be the only one that really combined the two effectively, Khajit Caravan and City Quests were straight side quests that provided an effective context for the radiant quests. Werewolves guild never bothered. There were a couple of times when you had to do a radiant side job to progress the main questline, but that mostly just felt like developer laziness.
I do want my resting bonuses back, but I'm afraid that if I try to do the quest to unwerewolf Vikas will steal my last remaining witches head. Besides my Dark Brotherhood strat now is more along the lines of "if no one sees you cast a frenzy spell then the guards will just kill the target for you and it's a fun show."
Dark Brotherhood was totally disappointing. I mean, at least you got to kill the emperor and buy a torture chamber, but in either case I would have traded them for a few more challenging quests. And I want more torture victims.
lol, giants don't fuck around. (ask Tom Brady)
I started my second character 2 weeks before the semester started...I still haven't found anytime to play it.
The game is undeniably fantastic, but there's a way to make a little more macho. As you can see, the game benefits:
@Jack
By the Nine. I laughed really hard when I saw that.
I'm playing Kingdoms of Amalur: Reckoning. Which is why I've been gone for a week.
A friend of mine gave this to me as a gift. Impressive game. About an hour in I found myself having dinner with a logger woman in some cabin. I looked out the window at a small mill and a couple chickens and remembered I had a freaking novel to write. Haven't played it since.